Again…The epic VR pawn you are manually moving the camera down for by the half height of the capsule, my pawn you aren’t, it should be using your actual height in the tracked space. Offset from the VRRoot capsules location. Make sure that the NetSmoother scene component is at 0,0,0 and not offset (just changing base class can leave some components offset).
Also make sure you are using “VRCharacter” and not “VRBaseCharacter”. You can check out the template for examples, but generally it should function just like a normal character.
You should also fall with gravity after spawning, if the player is stuck floating because the spawn point is offset then you have the movement mode wrong or are not possessing it or are stuck inside of collision.
Edit Just judging from that screen shot btw, the elevator appears to be mis scaled), that or it is very very very small.