I’ve got kind of a problem: when I package the template project (or use the last packaged version that you posted here in topic) the starting direction of the pawn is different from the “player start” direction (it points towards my actual “forward direction” that I set during the setup of the Vive), and I can’t understand why. Any ideas?
EDIT: maybe I was a bit confusing. Basically, when I play in VR preview and I look towards my default “forward direction”, it points towards the direction the “player start” actor is facing.
If I play the packaged version and I look towards my default “forward direction”, it actually points in the opposite direction with respect of the “player start” actor.
EDIT 2: Also, in a packaged game, when a user joins a session he actually has the same orientation as the “player start”…
EDIT 3: Actually, it happens even in editor without using VR: if I rotate the “player start” and play with a server + client, the server will point towards the “player start”, while the client will always have the rotation vector equal to 0