VR Expansion Plugin

Hmm. Maybe I have my character set up incorrectly, or I’m interpreting what I’m seeing incorrectly. What I"m observing is that if I draw a capsule at the CapsuleComponentLocation, and another at the VRLocation, the former appears at the center of the tracking volume, while the latter appears at the location of my HMD:


// draw capsule location & size
    const FVector& CapsuleComponentLocation{ GetCapsuleComponent()->GetComponentLocation() };
    const FRotator& CapsuleComponentRotation{ GetCapsuleComponent()->GetComponentRotation() };
    DrawDebugCapsule(
        GetWorld()
        , CapsuleComponentLocation
        , GetCapsuleComponent()->GetScaledCapsuleHalfHeight()
        , GetCapsuleComponent()->GetScaledCapsuleRadius()
        , CapsuleComponentRotation.Quaternion()
        , FColor::White);

    DrawDebugCapsule(
        GetWorld()
        , GetVRLocation()
        , VRRootReference->GetScaledCapsuleHalfHeight()
        , VRRootReference->GetScaledCapsuleRadius()
        , VRRootReference->GetComponentRotation().Quaternion()
        , FColor::Magenta);

So what’s happening is when the CapsuleComponentLocation overlaps a damage trigger, the player takes damage, even though the VRLocation is not overlapping the damage causer. So basically the player takes damage when the center of the tracking volume hits a hazard, rather than when their own perceived location does.

Am I thinking about incorrectly?
Thanks for looking at with me!