Aah thanks man. So nothing can do but to wait. Or is there any known “hack” to bypass the crash besides somehow disabling the garbage collection temporally?
Alternatively, is there a way to convert the newest progress of the plugin to Unreal Engine v4.16, that seems to be the best working version of the Unreal so far? I tried to change the Unreal Engine version to 4.16, but it cannot compile the Plugins anymore. I saw, that v4.16 branch is many months behind the current branches so it might missing some stuff.
Thanks a lot for the plugin.