I tried that and it gave me the same behaviour. I’ve tried with different BPs as well. Also, I’m no longer able to get GripActor to work, it constantly returns failed. Root component of GrippedActor is Skeletal Mesh, there is no other component attached to the MotionController component either so no issues with collision there. The exact same setup works in my 4.12.5 project. Here’s a screenshot of what I’m doing: