VR Expansion Plugin

Its because of an engine bug that they introduced when using a c++ character with a BP subclass that also has its own BP subclass.

Just deleting the FPSVive_PawnCharacter will fix it for you for now, or going into project settings and unticking “Use BP Compilation Manager”.

Its fixed in 4.19, likely won’t see the fix in 4.18 unless they release a standalong hotfix.