VR Expansion Plugin

Networked smooth turning: how to do it properly?

I recently implemented snap turning using MovementActionSnapTurn and while I was in there I added a smooth turning option using the same function. sort of works but it’s extremely choppy. I see above that you recommended AddActorWorldRotationVR for non-networked scenarios, but what should be done in networked scenarios? I apologize if is a nooby question. I’d imagine it’s more or less the same as mouse control… but don’t know enough about either system to make an informed decision here.

Love the plugin by the way. I’m using it in my game Hailstorm VR, mainly for character movement and replication stuff. And for everything else, the code is a wonderful reference for my own.