Been slow on plugin updates last few days, been trying to track down some engine bugs in 4.19 so they can get fixed before release and re-factoring the OpenVR libraries.
Since vive pro will eventually bring the 2.0 lighthouses trackers with it and since WMR doesn’t use outside tracking objects at all the static list of objects to retrieve no longer makes any sense (already didn’t really).
I am moving all of the OpenVR functions to be purely index based with retrieving functions as well, that will also sync them to the UE4 implementation and mean that device index’s will be in parity back and forth.
Eventually the model loading function I have will go away since it is being built into the engine itself but I will wait until the official one is working correctly first (currently is has incorrect color channels for the texture).
Its given me some time to go through and fix some minor bugs and optimize a bit, there have been some minor additions to the repository but nothing comprehensive enough to collate and list yet.
Just a slow period, once 4.19 is stable and dev worthy I’ll choose the next major feature to start in on.