VR Expansion Plugin

Hi
First off, KUDOS on the ambitious and valuable research and development. 100 Thanks in advance.

Over the past few weeks, I’ve been looking at the WIKI and the forum, and am slightly confused because of all the options. Would you (or someone else) be so kind as to answer the following n00b questions for me?

  1. I notice on the wiki, the step by step says “If you’re not using the pre-built plugin, you will have to build/compile the plugin yourself.”
    Is there a reason I would not want to use the pre-built plugin? If I use it, does that mean I get to avoid the Visual Studio steps on the how to, or is that a key component of the process?

  2. I notice there are pre-built plugins for version 4.15.1 - 4.18.3. Do you have any suggestions for the best engine choice if starting fresh development (Oculus Touch on W10)? I would assume the most recent is the choice to go with, but I imagine there are some quirks / unique things that may have gotten lost along the way etc.

  3. If you have any other tips for a n00b – maybe things you see people struggle with frequently, I’d love a heads up.

Keep up the great work.

-GL