Hey thanks for such a quick update!
I’m having an issue with ChildActors attached to the motioncontrollers. I need to replicate the childactors events, but even with “replicate movement” set to off the clients have the attached actor moving faster than the motioncontroller. It’s not no late update, it’s doing the opposite, sort of like the server is doing prediction. Could be an engine bug or part of GripMotionController?