VR Expansion Plugin

Okay, was the route that I was attempting to go, but it turns out I was accidentally referencing the wrong controller, so it wasn’t working. Oops.

So I sorted that, but I suck at vectors and math, so I’m having an issue, in that, whether or not it works properly is determined by the direction the weapon is facing. Clearly I’m approaching incorrectly.

If anyone could tell me what I’m doing wrong here, I’d appreciate the help.

Thanks for the quick response and the help.