VR Expansion Plugin

[quote=“vanreus, post:1979, topic:68709”]

Hi, I’m having a problem with handling sword without wiggling.I’ll be appreciated if you guys can help me.VR - YouTube

Use a stronger physics stiffness on it or switch to HybridInteractive.

Hybrid interactive doesn’t actually use a constraint to hold the object until it impacts something it collides with, then it converts to a physics grip. The stiffness also just strengthens the bond between the hand and the object. Also I wouldn’t turn off the center of mass setting for a physics grip with a sword unless you are manually setting the COM to the grip point.

If you don’t actually care about interactivity then you can also switch it to a PhysicsOnly grip type which won’t collide and doesn’t have any potential for wobble due to physics forces.

Edit Also it appears to be a rotation strength issue, you can enable advanced physics settings on it and up just the rotational stiffness to help correct it.