VR Expansion Plugin

Basically the first (or only) component on the actor must be a primitive (not just scene component). is because I have no way of knowing exactly what you want to pick up when picking up an actor so I pull the root as the target. Static meshes, skeletal meshes, basics shapes, these are all primitive components already, you just don’t want a “Scene component” as the root unless you are going to use the “GripComponent” function instead which allows you to target specific components.