Anyone know why I might be getting ? Apologies in advance if doesn’t belong here.
OpenVRExpansionFunctionLibraryLog: Warning: Couldn’t Get Tracked Devices!!
There are some other, perhaps benign errors at the beginning of the error log:
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
Last week I ran into an issue where my HMD’s bounding box was busted somehow, but it seemed I was able to fix it by doing the SteamVR Room Setup (Standing); thanks to 's tip.
Now, though, unlike last time where the player’s height was correct, fsr my character’s got no legs - it’s as if I’m spawning with the center of the root collision capsule at 0. And it crashes almost 100% of the time within a minute or so of play. I think issue reared its head after I added a whole bunch of lights to an indoor scene, the engine crashed and then I accidentally launched another, separate instance of the project after having chosen send and restart.
Vive sensor locations/rotations haven’t changed, and afaicr I didn’t mess with the player since it was last working. Tried running the steamvr calibration setup in room scale and standing (2 times each) with and without unreal launcher running in the background (never with a project open) yesterday using 4.18, and today using 4.18.1. But the problem persists.
All of my VR projects are having issue, so maybe it’s not related to the plugin? Maybe a Steam VR/UE4 issue? I tried killing UE4, uninstalling Steam VR, restarting the PC and reinstalling Steam VR (verifying the cache) and running the calibration, but that didn’t change anything either. (Also tried nuking the DerivedDataCache engine folder jffs.)