VR Expansion Plugin

Pushed new commit live


 
 Moved Grip type enum comments into the enum area so they show on hover  
     
 Added bIgnoreRotationFromParent to parent relative attachment, when true the  
 parent relative attachment no longer follows the parents rotation, only its position.  
 (SpaceHarry was using  for body meshes where he was IKing the rotation himself  
 in the animation graph.  
     
 (thanks to SpaceHarry for the original pull request that added both of these)  
     
 Overrode IsWithinEdgeTolerance and added VREdgeRejectDistance to the VRMovementComponent.  
  allows for stepping up easier without very slow movements getting in the way  
 and causing wall sliding. Default engine value is 0.15f, new default plugin value  
 is 0.01f (rounded min for HMD movement in network). If you encounter issues you may  
 want to raise it.  
     
 Changing bIgnoreHandRotation to reconstruct and resolve the controller  
 instead of requiring it be modified prior to passing to the server.  
     
 Changed GetControllerRelativeTransform to no longer take an input object for  
 checking bIgnoreHandRotation, it is no longer needed. Kept the node around anyway  
 because the default in engine nodes variables are named silly and confusing.