Pushed new commit live
Moved Grip type enum comments into the enum area so they show on hover
Added bIgnoreRotationFromParent to parent relative attachment, when true the
parent relative attachment no longer follows the parents rotation, only its position.
(SpaceHarry was using for body meshes where he was IKing the rotation himself
in the animation graph.
(thanks to SpaceHarry for the original pull request that added both of these)
Overrode IsWithinEdgeTolerance and added VREdgeRejectDistance to the VRMovementComponent.
allows for stepping up easier without very slow movements getting in the way
and causing wall sliding. Default engine value is 0.15f, new default plugin value
is 0.01f (rounded min for HMD movement in network). If you encounter issues you may
want to raise it.
Changing bIgnoreHandRotation to reconstruct and resolve the controller
instead of requiring it be modified prior to passing to the server.
Changed GetControllerRelativeTransform to no longer take an input object for
checking bIgnoreHandRotation, it is no longer needed. Kept the node around anyway
because the default in engine nodes variables are named silly and confusing.