? Hide the motion controller / hand visually, it is dead simple.
The point of sockets is to get the offset correctly, because otherwise you have to have the zero point of the object offset for the correct location or you have to provide an offset transform. They aren’t really there for the hand mesh to object to be correct as that is implied if the hand mesh is correctly setup to the controller in the first place.
Sockets are the fastest method of iterating over getting correct grip locations, you can do it without them as well, its just generally more work unless you keep in mind some distances like controller zero point to tip of palm, ect.