VR Expansion Plugin

Hi guys,

Is there any way to disable / get additional control over the “VRWall Slide” / Repulsion mechanism in the VRMovementReference?

I’m looking to have a little more control over what happens when the character collides (mainly to minimize nauseating effects for first-time users). For now, I was thinking about using a teleport away from the Wall/Object…

One possibility is to use a non-VR character, but then I need to build the build the pawn all over again - and I lose the possibility to control in-game how collision is handled…

Thanks for your thoughts!
Warner