Sleeper_1
(Sleeper_1)
November 6, 2017, 3:34pm
1760
I just pushed a beta branch to the plugin that totally overhauls / refactors the VRcharacters movement system and adds a ton of new features. I hope to get some stability testing in soon and show it off and why it is 100% better than the old one.
I want to get it out prior to my wife giving birth so that I don’t having it nagging at the back of my mind on my down time.
It solves the majority of issues that have bugged me since plugin began, it also allows bAllowWalkingOffLedges and correct Capsule overlap start/stop events and correct wall deflection and step ups at the same time.
Once again, the demo project is updated to new version and is live with all improvements, though it doesn’t use some of the new features, it does use the overhauled movement system.
Its likely not noticeable to most of you outside of walking into walls or playing multiplayer so I plan to make a full video going over the differences soon.
I will note, that is the first time that I have been “happy” with the state of the VRCharacter personally, it always hit a little under the mark I set for it before.
I’ll try out the new system after work. What should I look out for? What are the biggest changes?
We’re currently implementing movement and climbing from the plugin into our game and it has been working great
But maybe I should wait until the improved movement system is done?