VR Expansion Plugin

huh? The capsule “triggers” overlaps on trigger volumes and the like just fine. Its the hands that have issues, like all other things, they don’t sweep and update their attached components the same way.

The new movement system fixes the capsule “spamming” overlaps in itself, since its not actually moving normally the engine never compares last and current overlapping components and sends start and stops every tick.

Regardless, yes, you should likely have a collider around your head anyway if you intend to use it for things like view darkening or disabled pushback.