Hey there,
I’m a bit new to the VR side of things so apologies if any of the questions are pretty silly, still trying to work out some of the kinks. I got the VRTemplate and VRPlugin working originally just fine (I’m using engine version 4.17.2). I’ve been trying to add the plugin to a new project though and it doesn’t seem to want to work at all. I’ve followed all the steps on the wiki and re-read it a bunch of times. I couldn’t download the plugin for a specific commit because i can’t seem to find the branch that works for 4.17.2, and on the downloads section of the wiki 4.17 seems to be the only version missing? So i’ve just been trying to use the pre-built binary, and i’ve followed the steps in the step by step installation guide, everything works fine until i need to generate the Visual Studio project files, the window just opens and closes in 2 seconds and nothing happens. I’m not really sure if i’ve done something wrong, but it did work before and i’ve followed all the same steps, so i’m not really sure whats gone wrong?
Another question i had though, for the project i’m trying to make, its essentially an ArchViz project and i pretty much just wanted to use the door/mirror and controller setups that are in the template, i’ve just been trial-and-erroring how they work to try understand them, but would you recommend adding the plugin to the archvis project and setting everything up manually, or would a better process just be using the VRTemplate and then adding in the assets into that project instead? I’m not sure if that makes sense, but it seems like the template has a lot of stuff pre-set up to make it playable quickly and easily, and im curious if it would be better to work on the template rather than manually adding the examples in the template into a separate project piece by piece? Any help would be super appreciated ![]()