I’ve got prob where grippable static mesh objects can’t be picked up at all unless a certain part of a hand sphere is barely clipping into it.
If the hand sphere completely covers the mesh, pickup doesn’t happen at all. If 50% of the hand sphere clips into it the mesh’ll just drop. It’s almost the opposite of the prob I had before with sockets.
(ss of required hand sphere location on the object in order to pick it up)
Any clues what could be wrong? I pmed a link to the project where the issue’s happening. I can pm the link to anyone who’s willing to help. I spent too much time trying to fix it but got nowhere.