VR Expansion Plugin

Its possible, I just didn’t account for it in the template, i’ll add the fix in later today. I generally use steam for testing because its actually faster to find the session so I didn’t specifically test with lan much, its a simple edit to the server browser though. Its one of the many subsystem notes I have piled up but don’t always read and remember to do.
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You can use the SteamNetDriver for LAN matches. When you open the map make sure you append ?bIsLanMatch=1 to the URL.

		Should look like . 			
  1. MapName?listen?bIsLanMatch=1

Also glad to hear you like the car, it was one of the first requests on the request trello. Its not up to the standards that I had hoped for (openable doors to drive entrance / exit, a trunk, ect) but without the correct models it will have to do. I need to get the logic for re-centering the player so that they can move to a seat or sit down after entering done though. Then I will probably end up rolling some of the code into the plugin itself instead of blueprint to clean it up some, vehicle support isn’t an unreasonable thing to have included and I already had to create an override class for the WheeledVehicle to get it working correctly anyway.