Hi ,
A small request. Could we have a IsInVREditorPreview node similar to IsInVREditorPreviewOrGame except that it returns false if in game please?
I have apps where desktop/VR mode is user selectable from a UI. My PlayerController decides which pawn to spawn. My default is desktop (fps) pawn. works great except that VR Preview uses the fps pawn. I use IsInVREditorPreview to fix that. Maybe other people will find it useful for that.
Cheers.
Fyi, the door component of the door actor in the template map generates a warning. Changing the gameplay tag to DropType.OnTriggerRelease fixes it.