Pushed some more changes to the plugin today
Added boolean to player controller (default true) bDisableServerUpdateCamera. When true it disables the automatic view replication from the camera manager for the camera. Typically we are already sending the camera's position / rotation in VR and the replicated value isn't that useful anyway. Unreal tournament turns it off and sends the look value from the clients when important actions happen and in VR most actions happen off of direct input instead anyway. ( removes a 1000b/s replication cost or so).
The boolean can be disable to return the typical engine functionality.
Added ExLight RPCS for char movement that activate when Acceleration is also zero
Removed the defaulting of Replicate movement on grippable components when movement is set to server side. After second thought I would prefer the bReplicateMovement be manually set by plugin users here.
Also added a new game to the “Projects using list”
Run Of Mydan