I am aware of it, the interface error on nativization is due to the blueprint events in the interface and isn’t something I can fix, they need to solve it on their end. I don’t think it was a problem back when the events were implemented differently but they were far harder to work with in c++ then.
The warnings are w/e, there is an object that still uses a drop type that was removed and I don’t know what rollingBP even is.