VR Expansion Plugin

First of all, thank you for the plugin. I’m currently testing out the plugin and, if I end up using it in my game, I will for sure send you some money.

My question is about the use of the LeverActor. When I add the LeverActor to my level and use it at the default angle, which is to have the base on the bottom and the lever point upwards, everything works fine. When I rotate the lever 90 degrees, so that the base could be mounted on a wall with the lever sticking out away from the wall, I am no longer able to move the lever. I’m suspecting that there are some calculations somewhere that are not taking into account the relative position of the lever, as if it’s always assuming the lever is in the default orientation of base on the bottom.

Where should I look, how can I modify the actor so that it would work when mounted on a wall, or any other orientation?