Is there a way (through the grip interface or something) to notify an already-held actor of grips/drop that happen to other actors from the second hand?
Basically I have my backpack set up such that you can drag stuff into it, then it will resize and disable collision, and resize to normal and reenable collision if you move it out of the backpack, but I also need to know when an actor is dropped while overlapping the backpack (or at all), but I don’t see a clean way to handle without either making the backpack a component of the player, or finding if it’s currently held already, checking if it’s a backpack, then notifying of a drop.
I suppose I could put another interface on it, check if the already held actor has it, then notify that way. I’m just wondering if there’s something there for already.
Thanks!