VR Expansion Plugin

Just finished making sure the plugin was 100% on the 4.17 preview (had to make some changes due to OpenGL / Vulkan change for SteamVR and some minor code changes in motion controllers).

New social screen nodes in 4.17, “Texture” mode specifically is interesting considering that you can turn off split screen in settings and render a second player to that texture.
Also lets you map seperate camera views to the screen: IE: the mixed reality solution people are using currently.

The VR model loading functions appear unfinished and not ready currently in engine for 4.17 preview at least. Until they are finished and/or exposed to blueprint I will leave my nodes intact in the plugin.