So yesterday I finally go around to getting your plugin installed in my game I am creating (mainly for the climbing aspect of it, but I hope to use many of it’s features). I’m very excited to start using it’s features. So I’m fairly new to Unreal engine, and game making in general (only a couple months now) so sorry if these are some very basic things I will be asking.
I’m trying to figure out how I would make the climbing feature only work on certain things, I’m making a climbing wall and would like the player to only be able to climb that rather then everything around them. I found a response you made to a similar request you said “Create a filter for climbing in the “Getoverlappingactors” function.” I’m not exactly sure what means. What would I need to do to make climbing work with climbable only objects?
Another thing i’m having a problem with is the hand meshes. I don’t have any hand meshes in my project besides Unreal Engine default meshes. After I put the plugin into my game it will randomly be those Unreal Engine ones (robotic looking meshes) I had before, or it will randomly be vive controllers. When it is the Unreal Engine hand meshes the gripping animation doesn’t work anymore where I just squeeze the trigger and the hand does a gripping animation. Also, there is always one of these Unreal Engine hand meshes on the floor about 3 feet in front of me doing nothing but sitting there. So here are my questions:
How would I go about getting rid of the random hand on the floor?
How would I tell it to only do one or the other hand mesh?
Also when I do replace the hand mesh with on of my own what would I need to do so it would use my new hand models?
Sorry for the annoying newbie questions, I’m just totally lost on what I need to do. Also I’m doing all of in blueprints, so if any of needs c++ that might be why i’m lost because I don’t know c++ at all (never even looked at it before).
Thanks!