Okay, if i will post again, ignore me.
Yes i lost my PlayerController, i used a Widget into my HUD and pick my PlayerController through my GameInstance with GetOwner(the owner of the Widget attached to the HUD)
But in VR, i placed an Actor with a 3D Widget inside, in my Level as Screen, and obviously has not owner. I’m retarded. The PlayerCharacter is NULL and not work.
Now i can test in VR Preview, Steam Subsystem don’t load, but Create Sessions, JoinSessions and FindSessions works, i’m supossed that if Steam APi cannot loaded, Find,Join and Create works as default Subsystem Online.
Now other Question, if any chance to reduce the Sensivity of the Controller via Blueprint?
I’m preparing an Aiming Function and i want to Reduce to half the MotionController Sensivity. Example, if move 10 units in the Unreal, move controller 5 unit. I do in Addition Weapon of secondary hand, But don’t know to control the addition in the Dominant Hand (the hand that grabs). The idea is with a Stamina and a Button Pressed you can simulate the breath or something when you aiming, to get better control (is a Game, don’t need a real Sniper in the team to get a Sniper Rifle and shoot well). When i do , i deactivate the movement.
Regards!
Aidan.