VR Expansion Plugin

Edit I forgot about my own function, edited

Setting late update settings you can do it directly by editing the interface struct or by the setting function SetGripLateUpdateSetting.
Setting the collision type you’ll want to use SetGripCollisionType as it also re-creates the grip for you with the new type.

I am adding a check for when recreate grip is called so that it doesn’t trigger the OnGrip events again after looking it over though, I don’t think that should be the behavior.