Pushed a new commit to the Plugin Template
Added new prelim procedural VR keyboard
Fixed a bug with the widget interaction components not releasing that was introduced with the BP overhaul.
Moved more of the input mappings into the Inputconfig and out of being directly declared in the character.
I know that I had said that VR keyboards were not plugin related and were better left to the marketplace, however I kind of wanted one for my console object and I had the idea of driving one off of a datatable
so that the layout and content is fully dynamic. It should allow for both 2D and 3D keyboards to be generated off of the same datatable with multiple layouts and localization. So far only a prelim 2D version is
implemented as I just started in on it today, the early 2D version is detailed in the video below.
It may change / be cleaner later on, being a 1 day effort there are likely iterative changes that I will make to it in the future as well as the 3D version.