VR Expansion Plugin

Sorry, I’m not sure what you were referring to with “the few”. Checking out the reference viewer for the Vive_Pawn_Character BP you made, seems the only blueprints I need to muck with is the very VRCharacter one my character is based off of, and the Anim BPs for each hand, no?

Got it. So climbing movement is ultimately controlled by feeding in vectors (“direct movement”?) to the Add Custom Replicated Movement node on Tick after having enabled climbing via the Set Climbing Mode node, yeah?

Since it takes in the VR Movement Component, is it correct to assume turning Set Climbing Mode ON overrides the Engine-based movement mode (the one with walking, flying, falling)?

I’m confused about the “turns on/off at times that would prevent hitching.” part. Maybe something to do with momentum preservation? The ladder and zip line part is awesome. Is there already an example of in the template? I didn’t notice one in the 4.15.1 version. I’m curious to see how you’d do it.

Thanks a lot for explaining exactly how it works. You make it sound easy. Btw, should I avoid climbing on huge landscapes?