VR Expansion Plugin

I’m probably gonna get hanged for asking …I couldn’t find specific info on it in thread.

tl;dr
What’s the easiest way to implement only the climb ability on a blank VR_Character?

I realize all of the info is already provided, but I lack experience and so am having troubles making sense of it.

I started using a blank VR_Character. Now I’d like to implement climbing into it, rather than migrate it over to the Vive_Pawn_Char.

I want to enable climbing/grabbing on static objects only.

On a blank VR Char, currently I got it set up to where the player can press the thumbpad to equip/unequip each respective hand. The grips/triggers function differently depending on the thing equipped. When nothing is equipped in a hand, then I want to allow the climb ability on that hand.

The Vive_Pawn_Character in the template project has awesome climbing. From what I can tell, it looks like I just need to, copy some functions out of it, and their corresponding vars, and hook them up to the motion controllers in my character to work, in addition to adding a sphere collision component to each MC. But, I’m worried that’s not all.

I was hoping I could get a heads up on what’s required for getting climbing going in a blank VR_Character.

Sorry if has already been covered.