Hey .
Sure thing. I’m now also wondering if going with a slightly delayed yaw rotation for UParentRelativeAttachmentComponent would be a good way to go. And the addition of a neck model so that UParentRelativeAttachmentComponent doesn’t move forwards (and down) as the player looks down is also something I’m thinking of testing. Just trying to make it seem like there is a body there rather than feeling like there are items hanging off of the head. I’ll let you know how it goes once I get to .
Cool beans! Thanks!