What exactly are you looking to modify? I have CustomGrips for things so far out there that none of the current options allow for it that let you do all of the logic yourself for that object (the dial in the 4.16 template uses ).
Also the settings for the grips can be altered during the grip itself so most things are achievable between that and adjusting constraints on the simulating object.
I’m open to considering opening the physics grips up more to blueprint if you have found a need for it that can’t be solved another way currently, I have been debating how much to expose the constraint settings already.
Thanks, I forgot to reply to him
Good to hear, i’m glad everything is working out so far. Its really nice to see you using a Rift in your video as I can’t fully test the plugin with that hardware and have to make some assumptions about compatibility.
No need to avoid posting here though, its actually generally a good idea to provide what others are doing with the plugin for reference of its capabilities, my template isn’t an actual game and doesn’t play like one so its not the full picture.
I’d actually like to eventually make a list of all of the projects that I know of using it and post them with links in the OP eventually.