VR Drop Glitch

What I’m trying to do is have an actor spawn and attach to my hand when I hover over the box collision, then when I simply grab the actor I grab it and can drop it. I’m experiencing a very strange bug where throwing the object glitches out.

What’s really strange is that I have a spheretrace that gets the location of the actor on event tick. Which is shown as a red-outlined sphere.

This video demonstrates what exactly is happening. My left hand is fine but my right is not. Thank you in advance!
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i dont know what is causing your problem, try comparing the code from the left and right hand as close as possible (maybe its colliding with the mesh of your hand or something like that), nice idea with compacting the snow though :slight_smile:

Great article. help a lot for my work. Thanks for sharing effective and useful ways.
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