Hey guys,
as I’m currently working on an underwater scene in UE4.8.2 which should be running on a samsung galaxy s6 within a samsung gear vr headset I’d like to ask whether anybody of y’all could give me a hint on how to get some nice fog/underwater effect on the vr?
Using shader model 5 I got some nice results using exponential height fog or post process volume but none of these methods works in the vr.
Thanks for your advices
Patric
It’s not precisely fog but I used the fog sheet blueprint here as a base and I eliminated all of the instructions in the Material that were related to depth.
Fog sheets
I eliminated any depth-based parameters so be sure to update the blueprint’s variables and construction script accordingly.
Place these fog sheets around your level. While they won’t replicate exponential height fog exactly, you can make some modifications make these fog sheets wobble like you’re underwater, etc.
I hope this a good starting point for you.