Hi,
I’m porting a VR app I did in Godot Engine and I don’t manage to have the same Visual quality for textures containing text.
In Godot they are readable, in UE5, from equivalent distance, the texture is blurry and text is not readable.
I’m sure I’m loosing some step, but as I’m new in UE, I don’t see what to tune in the near 10K parameters.
Thank you for any clue
Finally I adopted the following solution:
In my custom Game Instance blueprint I fire a console command to drive screen resolution at runtime
Event init → Execute Console Command: Command = “r.ScreenPercentage 85”
And all texture are better.
More with this BP I can tune resolution depending on compute power at runtime.
ref:
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.