VR not working when using “dedicated server” option. Both in preview mode and when the project is compiled.
Tested on both Oculus and Vive - the helmet just shows loading screen forever.
Meanwhile viewport on PC shows the picture fine (and even Oculus tracking works - when you move/rotate helmet - the viewport moves as well), but the helmet stills shows loading.
Just in case someone faces this again. Start dedicated server in separate Unreal Editor (just using shortcut …/path/to/your/UE4Editor.exe /path/to/your/Project.uproject -server -log) and then just use your editor session to launch client VR thread only