VR DEATH SIMULATION

Hello. I’m trying to set FULL DEATH simulation in VR. Im using body sync full body.

Im trying to (when bool DEATH is true) disconect all movement, controllers, attach camera to head mesh and set simulate physics.there is something wrong. With that nodes, my camera is goind 3 metres up, and my mesh stuck in floor but (its good) input controllers are not working. What I am doing wrong here?

By default, the transform of the camera is overridden by the XR plugin, and updated every frame so that its parent component is located at the real-world tracking space origin (usually the floor). You can toggle this behavior with the Lock To Hmd variable on the camera.

Yes, I suspected that so in my event tick there is branch ifDead. When its false there are all plugin functions pinned. When it is true there is my own function to be executed so there shouldn’t be any overwrites from plugin….