Hi there, im trying to create a VR envoritment in Unreal Engine 5.3.1 on Mac M2 Max (Mac Studio) but i got a crash. Here’s the Output Log.
LoginId:1776ab00394709f85deb8fb8ae574c82
EpicAccountId:0ff80092c1914ebf8dfb024b2d7387d0
Caught signal
Unknown() Address = 0x18a4c711c (filename not found) [in libsystem_kernel.dylib]
Unknown() Address = 0x18a40ea50 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x18a40dd6c (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x19477a5c4 (filename not found) [in Metal]
Unknown() Address = 0x194757548 (filename not found) [in Metal]
Unknown() Address = 0x19474d4a8 (filename not found) [in Metal]
Unknown() Address = 0x1946e1a04 (filename not found) [in Metal]
Unknown() Address = 0x1a8c0270c (filename not found) [in IOGPU]
Unknown() Address = 0x1a8c02618 (filename not found) [in IOGPU]
Unknown() Address = 0x1f43d638c (filename not found) [in AGXMetalG14X]
Unknown() Address = 0x1f43d64b8 (filename not found) [in AGXMetalG14X]
Unknown() Address = 0x1f43d61ac (filename not found) [in AGXMetalG14X]
mtlpp::Texture::NewTextureView(mtlpp::PixelFormat, mtlpp::TextureType, ns::Range const&, ns::Range const&) Address = 0x2c91738e4 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FMetalShaderResourceView::UpdateView() Address = 0x2c9246150 (filename not found) [in UnrealEditor-MetalRHI.dylib]
TRHILambdaCommand<FRHICommandListBase, FMetalShaderResourceView::FMetalShaderResourceView(FRHICommandListBase&, FRHIViewableResource*, FRHIViewDesc const&)::$_46>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) Address = 0x2c9260e18 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FRHICommandListBase::Execute(TRHIPipelineArray<IRHIComputeContext*>&, FRHICommandListBase::FPersistentState::FGPUStats*) Address = 0x10176d75c (filename not found) [in UnrealEditor-RHI.dylib]
UE::Core::Private::Function::TFunctionRefCaller<FRHICommandListImmediate::ExecuteAndReset(bool)::$_69, void ()>::Call(void*) Address = 0x1017f2cd4 (filename not found) [in UnrealEditor-RHI.dylib]
TGraphTask<TFunctionGraphTaskImpl<void (), (ESubsequentsMode::Type)0>>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32>>&, ENamedThreads::Type, bool) Address = 0x1017cfc54 (filename not found) [in UnrealEditor-RHI.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1044ef8b0 (filename not found) [in UnrealEditor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1044edb94 (filename not found) [in UnrealEditor-Core.dylib]
FRHIThread::Run() Address = 0x1021bf0e8 (filename not found) [in UnrealEditor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x1046a0e6c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x104601e70 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x18a4ff034 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x18a4f9e3c (filename not found) [in libsystem_pthread.dylib]