VR Content Examples

I can already tell you this example will save my soul! My brother and I are making a game that relies on pretty much everything you covered here. Thanks to your repo we won’t be confused about how to do what we need to do. Much as they try, docs don’t cover everything. Because of your awesome contribution we may do the same thing with our code.

Hey do you have any plans for adding a climbing system like they use in climbey? Climbey on Steam

There is already a climbing system available in the community assets. But climbing without seeing your surroundings, VR no AR is quite dangerous. Have you played the above mentioned game yourself?

Which community assets? Can you post a link to this climbing system?

Hi, just wanted to say thank you for the project, it’s definitely helpful to see how you tackled the interactions.

Where is the climbing system? and I have played it and no it wasn’t dangerous.

You have logged on and posted numerous times since you were asked this question


and every time someone replies to you you get a notification so you are obviously ignoring this question. Why I don’t know. I have been looking for a climbing system for the Vive for months now so if you know of one please let us know. If you were wrong then again please let us know or even send me a PM. Not giving up till I get an answer though :slight_smile:

I don’t think they’ve actually posted many times after that (what your looking at is Rama’s posts not rrstuv’s)

I’m of two minds with the climbing system, personally (as a dev myself) I don’t like to blatantly copy other dev’s hard work when putting things into the content examples (a lot of the time it is easier to copy a mechanic compared to the work they’ve put into creating it) so for things like the teleporting or world interaction I looked at a bunch of VR games and found a common thread that I can take out and generalise. This kind of makes it so I don’t step on any dev’s toes while also making the Examples suited for a wider range of projects. So in terms of climby, technically it’s not a very hard interaction system for me to add but I was wondering if you guys had any more examples / suggestions for a more general system?

Ya I can see why you wouldn’t want to copy one system but there are quite a few out there now that do similar things so I don’t think anyone can say you are stepping on any one devs toes by doing something similar. I think the most important thing to keep though if you are using motion controllers is the idea of reaching out to grab something and pull yourself up. Here are a number of examples of different devs using a climbing system.

[video]https://youtu.be/vH5zHo6qI84?t=88[/video]

[video]https://youtu.be/TyDfcCDYY5k?t=64[/video]

[video]https://youtu.be/-v5QxTDrrvQ?t=98[/video]

[video]https://youtu.be/VxINF6UGz9A?t=5[/video]

[video]https://youtu.be/T7vKQuBxWFs?t=305[/video]

https://.com/watch?v=DZTebdyep8g

https://.com/watch?v=m2feI7Voa8o

Thanks for the help! i was wondering how far are we from something similar to this:

Man that plugin for Unity has really grown since its first iteration ! Exciting stuff !

@ Been using your blueprints for a few weeks already, and I love the TP stuff. Now I have a suggestion for futur implementations : being able to use a mesh (.ie something like the following image) to define the TP areas would be a great timesaver for us archviz devs ! :slight_smile:

Sure I can do that, should be pretty easy to implement

Sweet, thanks a lot !

Added in the latest commit, there’s some new variables in the Teleport area Blueprint for whether you want to copy the data from a mesh and the mesh its self, just a note you’ll need to make sure Allow CPU Access in enabled in the Static Mesh its self.

You can get it here:

Woah, have a beer man, I hope the € to AUS$ conversion isn’t too bad !

EDIT :

In action for the curious

Cool!

Release your book already! I already made the purchase and I want it here now! hehehe

Cheers!

Thanks! Looks good :slight_smile:

Haha, it just got sent out for printing the other day, I can’t wait for everyone to get their hands on it :slight_smile:

Do you plan to sell it on ibook store or on Amazon Kindle?
I purchased the printed version from Amazon, but I would like to have it in digital version to carry it within my ipad hehe

Cheers and congrats on the printing!!

Asked my publisher and the ePub version is being worked on as we speak :slight_smile: once that is done it should appear on Amazon and the like, also personally I’m not sure how Amazon goes with preordering eBooks so you might have to wait until day of release to pick it up.

In the mean time I believe there is an eBook version available here http://www.informit.com/store/unreal-engine-vr-cookbook-developing-virtual-reality-9780134649177 if needed

I have a simple question. Can I just use this project itself as a base for a game? Ive looked at all this and its pretty well over my head. It would take me at least a month just to figure out whats going on well enough for me to even replicate this. So would that be OK, or am I encouraged to use this as an example only?