VR Content Examples

Hey Redhead, I came across your issue through mitchmmc’s comments. I am not sure whether it is the same problem I had faced but check all your static meshes.
In case if any of your static mesh collision cover the teleportation mesh, the trace will not take place.

What I mean is, you will need to either have custom collision meshes set for your scene objects or you’ll need to set ‘Collision Complexity’ to ‘Set complex collision as Simple’ in your static mesh settings. Also enable double sided geometry if needed.

Hope this helps!