VR Content Examples

A further complication for the grabbing: if the object being held is long (for example a sword), would it be possible to have the object “pivot” around the point where it is being held? Say the sword tip hits a solid object but the player’s hand keeps moving, the natural result would be for the part of the sword being held to remain attached to the controller, while the tip is stopped, resulting in a rotation of the sword around the hand. Is this possible, and if so, how could it be implemented?