VR Content Examples

Has anyone figured out how to add two examples into one blueprint? I need to interact with something that has pitch and yaw. The door example is great, it has the yaw and is working well in my scene, but when I try to add some pitch functionality to the next scene component down in the hierarchy, nothing works. It’s basically a mounted machinegun, it pivots up and down, side to side…my whole game hinges on this one thing.