VR Content Examples

Hey , awesome job on everything, man.
I’ve been trying to toss in a new event for the world interactor - a ‘turn’ or ‘rotate’ event. The idea being that you can interact with a knob and using a twisting motion (while pressing an assigned button), be able to turn it. I have the basics working ok but I’m having issues with 180 degree flipping. I have an interactable knob blueprint which implements the updated world interactable interface and uses events from the updated world interactor component. In the blueprint i call an OnTurnStart event ( added to the worldInteractor) that grabs the interactor’s world rotation as well as the relative rotation of the interactable knob. Then I have an OnTurn event that fires while the turn happens. In there I use the delta of the interactor rotation vs. the on turn start rotation and from that set relative rotation on the knob. My issue is that at certain interactor angles (when my controller is hovering over the knob and I hit the assigned button for turning) the knob flips 180 degrees then starts to follow the controller rotation. Have you tried setting something up similar to this and encountered issues like these? Again, thanks so much!