Hi ,
Hope all’s been well the past few months. I have used your VR Content examples in a project and just migrated the project to 4.13 to see what would happen.
I noticed all the physics objects seem to have insane gravity. It’s pretty funny! It’s as if the gravity is 6x less than usual. The “interactable cartridges” dont seem to inherit any velocity from the motion controller movement when they are released.
Trying to work out what has caused this, just thought i’d post here to see if you or others had also noticed this.