I’m working on the last weeks on some VR Projects.
I’ve found that the color in VR and in the Editor mismatch …
The thing is that in the VR the scene looks a lot brigther than I see in the Editor.
I’m using HTC Vive, UE 4.20 and no auto exposure enabled.
I didnt find any documentation or anyone talking about this topic.
The only way I found to fast correct this was to use a post process and change the scene gamma settings.
Now the scene in the editor looks a lot darker and looks better on the Vive.
Any thoughts about getting what the user sees on the VR looks similar or identical to what I see in the Editor?