I am really trying to avoid a ton of unnecessary time/effort/work by leveraging an already built C++/BP RPG character with ability system configured from the Open World Starter by Sabre Dart Studios, who has a wonderful tutorial series on making an MMO in UE4. I need to somehow have the RPG character base itself off of the VRcharacter instead of just ‘Character’, but I don’t understand how. Furthermore, I don’t understand how to properly link the two (both are separate plugins) so that there is no errors. I have stared at the two sets of header and cpp files for both character classes for long enough that I understand what they do but not how to manipulate them. I also understand that there are build.cs files that specify the modules and plugins, then there are these uplugin files that specify the modules and plugins for the plugins. I am hope someone knows what actual files would need to be modified, and how those modifications would look. Also, I am more than happy to provide as much additional detail as needed. I wasn’t expecting to get this lost in the weeds… thanks all.